Making Sense of Complexity in Coding


I often find new programming paradigms hard to learn. Therefore, supportive tools easing out the learning curve are always welcome. Recently I have been adapting JUCE C++ framework for my sound and interaction design needs. In order to use JUCE librariers, some understanding of C++ is required as well as skills to interpret JUCE API […]

Research Plan Abstract – Auditory Interfaces for Interactive Exploration


Abstract In my doctoral research I seek to find answers to the question what kind of sound and musical tools should be developed and implemented in order to design for aesthetic experiences. In particular, I study how components of aesthetic experience materialize in the models of procedural audio and generative music. I take a constructive […]

Sharing a Taxi with Strangers in Northern Swedish Rurals – a Travel Report from Audiomostly 2013 Conference


I participated to Audiomostly this year. The conference took place at Acusticum and the Department of Music and Media Luleå University of Technology, in Piteå, Sweden in September 18 – 20, 2013. You may see more info of the conference from here. Keynotes The conference started with a keynote by Karen Collins. In her keynote […]

Juce Framework – The Introjucer GUI Editor


This post describes the workflow I discovered while exploring the Introjucer IDE. According to the Developers of Juce – Raw Material Software Ltd. – the purpose of the Introjucer is simplify the process of building across multiple platforms. You may see more information of the Juce from here. Here is the workflow. 1. Create Juce […]

Open PD Files(s) on Startup Flag


I would like to share a workflow I find useful in my PD development. Opening desired files on startup is convenient way to gain developer productivity. Startup flags can be accessed through PD’s properties dialog. In figure 1 is presented how the open flag (-open ) is linked to RTC-library file. The file contains several […]

Designing and Writing Pure Data Externals


I have been working with Pure Data for some time and I feel quite confident working with the environment. Patching together ready made objects provides a good starting point for realizing most of audio ambitions. I am quite sure I could spend next ten years learning how to use all the objects available in the […]

AER – Wearable Technology and Auditive Representation


Aer is an interactive installation which enables the participant to explore the act of breathing through the use of wearable technology and auditive representation. A prototype version of a garment that is capable of converting breathing pattern information into sound through a computer was developed. The wearable is designed to embody and sensorially express breathing […]

Aesthetics in Spatial Audio and Generative Sound Design

Energy Land Technologies

Lately, I have been exploring spatial sound and generative sound design strategies. These research activities have taken place within the research context of University of Tampere, School of Information Sciences in the unit of TAUCHI. In this post I shed light on some of my research activities during the first half of this year. Research […]

Sound Design and Composing for Senses Animation

Heads Animation

In this posting is described sound design and composing work I realized for Senses 3D animation by Jaana Björklund. The animation was publicly presented in spring 2009 at the Head First Exhibition arranged in Design Museum Helsinki. The animation is 2 minutes and 44 seconds long and theme of the animation is vision. Initial for […]

Designing a Music Creation Tool for Music Therapists


This research applies an action research approach to develop new music technologies by co-designing with the music therapists. Jammin’! Workshops Four Jammin’! Co-design workshops were organized in 2011. The purpose of the arranging the workshops was to find answers to the question how concepts could be developed from user research, technological development and marketing plan […]

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