Research Plan Abstract – Auditory Interfaces for Interactive Exploration

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Abstract In my doctoral research I seek to find answers to the question what kind of sound and musical tools should be developed and implemented in order to design for aesthetic experiences. In particular, I study how components of aesthetic experience materialize in the models of procedural audio and generative music. I take a constructive […]

Sharing a Taxi with Strangers in Northern Swedish Rurals – a Travel Report from Audiomostly 2013 Conference

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I participated to Audiomostly this year. The conference took place at Acusticum and the Department of Music and Media Luleå University of Technology, in Piteå, Sweden in September 18 – 20, 2013. You may see more info of the conference from here. Keynotes The conference started with a keynote by Karen Collins. In her keynote […]

Juce Framework – The Introjucer GUI Editor

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This post describes the workflow I discovered while exploring the Introjucer IDE. According to the Developers of Juce – Raw Material Software Ltd. – the purpose of the Introjucer is simplify the process of building across multiple platforms. You may see more information of the Juce from here. Here is the workflow. 1. Create Juce […]

Open PD Files(s) on Startup Flag

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I would like to share a workflow I find useful in my PD development. Opening desired files on startup is convenient way to gain developer productivity. Startup flags can be accessed through PD’s properties dialog. In figure 1 is presented how the open flag (-open ) is linked to RTC-library file. The file contains several […]

Designing and Writing Pure Data Externals

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I have been working with Pure Data for some time and I feel quite confident working with the environment. Patching together ready made objects provides a good starting point for realizing most of audio ambitions. I am quite sure I could spend next ten years learning how to use all the objects available in the […]

AER – Wearable Technology and Auditive Representation

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Aer is an interactive installation which enables the participant to explore the act of breathing through the use of wearable technology and auditive representation. A prototype version of a garment that is capable of converting breathing pattern information into sound through a computer was developed. The wearable is designed to embody and sensorially express breathing […]

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